Fallout 3: E3 2007 Q & A Session

Published: Friday, July 20th, 2007 By:Gearbot

Fallout 3

After the E3 2007 Fallout 3 Demo there was a Q & A session that followed. The guys over at strategycore.co.uk were nice enough to get it all down. Here is a small exert

Q: Can you give us a generalized development timeline over the next year?
A: Sure. You look at our 45-50 minute long demo and it looks like there’s a lot there. But on the design side we want to have these important character interactions. We want players to feel like they are real people. In order to do that it simply takes a lot of time. In Oblivion there is what we call essential characters, characters that you cannot kill. A lot of games have them. For Fallout 3, our goal was not to do that. If a NPC gives the player a quest and the player blows his head off, how does that affect the quest? We have to deal with that, and it takes a lot of time to do that. Multiple pathways to fulfill a quest take a lot of time to develop. In Oblivion, the player makes his decisions on a higher level: if I want to be evil I join the Dark Brotherhood, whereas Fallout quests have multiple pathways to complete the quest.

The full article from Strategycore is linked below.

Fallout 3 | E3 2007 Q & A Session



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